While that’s fine, it is important to remember that the ability bonuses that come with each race matter less and less as you level up. However, there are a few aspects of all monks that can play an important role in how you develop your character.Arguably the biggest factor in your character’s background will be the monastery they trained at. Red: Bad, useless options, or options which are extremely situational. What’s more, any creature that understands a language can understand your spoken words. It’s debatable of the end result does much to address these concerns, though.

They include:At level two you become far more mobile you are without armor. While spells are nice, they eat up ki that could be used on the more powerful monk effects. Getting a second action is great anyway, but using it in conjunction with Flurry of Blows is incredible. While your backstory does not have to be entirely dependent on your monastery, it usually makes sense for it to play a major role.If your campaign is set in the Forgotten Realms, there are dozens of monastic orders to choose from. That said, we have covered some of the best and worst fits below.While the tool kit options don’t mean much for a monk, there are plenty of backgrounds that provide valuable skills. You also get a few extra proficiencies. At 3rd level, the 5e Monk may choose their Monastic Tradition. If you like our content subscribe to Arcane Eye!Get notifications every time a blog is posted by filling in your name and email below.Subscribe to our newsletter and never miss another post!Arcane Eye is unofficial Fan Content permitted under the Fan Content Policy. Sound intriguing? This article will focus primarily on content from the Dungeon Master’s Guide and Player’s Handbook, but will also delve into some of the content in the Sword Coast Adventurer’s Guide and Xanathar’s Guide to Everything.Johannes Voss - ©Wizards of the Coast - Soulfire Grand MasterThis guide is meant as a deep dive into the DnD 5e Monk. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast.Additional accessible formats for this information are available upon request.

You have 3 luck points. If you’re willing to live with these downsides, the Way of the Sun Soul Monk is viable as a hybrid melee and ranged character.Feats aren’t the best option for Monks because they want to max out both DEX and WIS, making all ASI very valuable. This is only the case when you are not wearing armor or a shield. Like with other classes like the sorcerer, monks get a pool of points that can be spent on a variety of things. In some cases your ki feature requires a saving throw. Some of the most interesting options include:Some monasteries, like the Order of the Sun Soul in the Forgotten Realms, has ties to a specific god. However, isolation is not the life all monks choose. It’s cool, but your fists will do just fine.As the name implies, Way of Shadow allows the Monk to assume more of a stealth role. This is a good fit, and ranger has some useful options. Way of the Drunken Master. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family. Your DM will learn where the balance for difficulty lies after a while of experimenting, I'd suggest you start training, the next monster he throws at you should be a doozey :P Unfortunately, Rogues can do most of it better.Way of the Sun Soul is relatively unexciting, and the damage largely depends on how much ki you are willing to part with. This substantially improves your survivability.Definitely the low point of the class, especially since it is your Level 15 feature. Orange: OK options, or useful options that only apply in rare circumstances 3. With Diamond Soul, you gain proficiency at all saving throws. You can boost these attacks further with flurry of blows. Additionally, you are going to struggle if you are fighting something that is only hurt by non-weapon damage.

I’ve prefaced many an article with how well-balanced I think the 5e rules are, and the more I play, the more I realised how spot on WOTC got things… well apart from Counterspell, healing rules, Paladins (in particular their divine smite ability), and a few other bits and pieces.. One – inexplicable – thing that blows my mind though is how the Lucky feat survived playtesting. In that respect, this subclass is a ton of fun.

You reduce the damage from these attacks by 1d10 plus your dexterity modifier plus your monk level. For the sake of translation you can understand all spoken languages. WIS is next because it will enable the Monk’s Ki features.



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