With Rating 2.0, he is more accurately rated at 1.44, the highest in the map, whereas Of course, these are only limited examples to give you the idea about what Rating 2.0 is supposed to help with, while you'll have to discover yourself over time whether this is a notable change and an improvement or not.We have updated all of our stats pages where we have the data needed for Rating 2.0, and those places are clearly marked as the 2.0 version. I understand if you don't want to share any of this but i'm always interested in the tech side of it even if it simple. results in rating of the players in the game is more accurate (since some others aspects to contribute in the game were just left behind in the previous rating system).It appears like when discussing the Astralis and VP match different data was used. I hope now it's easier for us to see their value.You are wrong. He seems like you don't get it. The Rating 2.0 is a good combination of all factors.And you still can't figure out to take skill of the enemies or at least relative equipment value into account...Yea we must be real stupid, why didn't we think of that!
By adding data corresponding to others aspects the expected value for an average performance doesn't change (still 1.0), but the
The AWPers very often have less ADR with like 25 kills than Rifler with 15 kills. Sadly a year or two "late to the party".confirmed! It is one of the leading websites within the Counter-Strike community with over 4 million unique visitors each month. How is that consistent with the previous rating?The rating compares to a global average, not an average of the players in the match, so it is quite possible that everyone in the match did better compared to the new average, especially since they are all top players.So why do players such as hltv.org/player/1331/Xp3 and hltv.org/player/1328/flowsicK who have ratings 2.0 >= 1 show they are in the bottom 40% on their stats pages?Great news. We're pleased to introduce a new upgrade to our site in form of Rating 2.0, an updated formula for the Rating which we use to quickly assess player performance. Now the rating is more accurate. The second is that instead of previously dividing by the average to find how much a player stands out (or not), we check how many standard deviations the player is above or below average, which produces more accurate results.The average value for Rating 2.0 will still be 1.00, and it will behave exactly the same way as before – good performances will give ratings higher than 1.00, and bad ones below 1.00.The biggest difference is that there are many more factors going into the calculation of Rating 2.0, including the above-mentioned ADR and KAST and much more. The bot is a small external program that check in background if new suspects has been banned and send Windows notifications.
Compare the average ratings. Since it's a independent app, it can be run independently of CSGO DM. very nice to see this added in, it does some players much more justice as they had alot worse stats previously while we knew they contributed a whole lot towards the team & how they played.very very nice changes to the stats system and will be a more accurate way to assess a players performance.In the examples you gave, by using Rating 2.0 everyone in the match got better rated. We compare against a global pool of players, not the ones in your match. Java? ... Nice update btw, although I thought that HLTV was going to skip Rating 2.0 as a whole and just directly implement Rating 3.0 … 1.0 is still the expected value for an average performance. See if you can understand my logic here: the new rating system adds more variables that can hardly punish players who are already performing well within the former system. We will see increased ratings across the board.would this be applied to HLTV users also ? Additionally, as intended with 2.0 it's supposed to encapsulate things players do outside of fragging too so a lot of the players will benefit from that as well (but none should skyrocket though).alright thanks, but will some players go down, while others go up, to average it at 1.00, or will the average just be higher now?The average is still 1.00 of course and unless players suddenly all start doing more and playing closer rounds, it will stay that way. Now playes who have low stats but a lot of impact in a team will be put on the line.Cool update but you HLTV guys responding on this thread are dead wrong. a few clutches, always dropping for teammates and playing famas after dropping awp + m4 to twist/olof. I was saying if players suddenly start getting 8 kills per round instead of 7 on average (meaning all 10 of them combined), which is never going to happen, it is just an exaggerated example, then all of them would end up with much higher ratings over a long period of time.What i am trying to say is that the avg rating will/should start to increase. :)Awesome!
You are talking about stats, but the previous rating doesn't take into account all data and stats to rate the player. For example: 89 ADR overall CT Side with famas only > 89 ADR ct side m4. seeing as it wasn't based in reality, it's basically just a non sequitur, which is regarded as very basic humor Finn "karrigan" Andersen's team is now in fifth place, and the Swedish five has moved up from fourth to second place. In general as Adrenzolo said the rating will fluctuate less because of more components being included. Nip bring him backThey did it because the average rating would drop by 0.2 if he still played for NiPHe's rated higher with the new system tho, as he should be (high ADR, few kills)not really funny tho as the punchline is dependent on a situation which is the opposite of realitywas it tho? Example 2: Team rating for Astralis: Rating 1.0 = 5.08 Rating 2.0 = 5.56 Team rating for VP: Rating 1.0 = 4.71 Rating 2.0 = 4.9.
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